< Piro >
Wednesday - June 19, 2013
Ok, this was supposed to be a rant introducing the Megatokyo Visual Novel Project i've been working on for the past month or so. It's been a lot of work pulling together the Kickstarter, but I finally was able to launch it yesterday at 6:36pm EST. I did a quick tweet and facebook post about it and figured that the next thing i'd have to do is get a good solid rant posted, some banners, perhaps even a DPD that officially announced the project and send people over to look at the Kickstarter to see if it interested them.
Well, um... I'm a little amazing how quickly things moved along on that Kickstarter. Three and a half hour later, the project was fully funded. By the time i went to bed, the first stretch goal (Kimiko as a playable character) was funded. When i got up this morning, Erika and Miho had been unlocked. By this afternoon, Ping and Yuki were unlocked. In just less than 24 hours, literally, we funding went past $50,000, now on it's way to funding the 2nd part of the game.
Um. Yeah. So about that rant i needed to write so that people could find out about this... um, im guessing you probably already know. Megatokyo fans never cease to amaze me. One tweet and one Facebook post, and not even a word here yet, and look word spread. A lot of companies would kill for that sort of response. You can't buy it, you can't hire someone to make that happen. I kept using the word 'boggled' yesterday. It's probably the best word around for describing how i feel about this. So, thank you. I am REALLY excited about working on this game.
That said, if this is all news to you, rather than try to explain it here, head on over to the Megatokyo Visual Novel Project Kickstarter and read up on what it's all about.
I have a LOT of questions to answer, details to talk about, more stretch goals to put up (yes, for more playable characters and other things) so i will be posting more as the week goes on... This all went so fast i haven't had time to keep up with it. I mean, it's only the 2nd day! ^^;;