< Piro >
Monday - August 21, 2000
And so I end up listening to largo's endless obsession with certain employment desires which for some reason always seem tohave something to do with a game that he is nuts over. I suppose I can understand the obsession - I mean, it's so much funto *play* the game, it must be even better to help make it! To look at a game and say, "see the drool on that monster? I did the algorithm for that!"
Frankly, even designing acidic monster drool would be a lot more work that the average gamer would think - except perhaps for those who have realized thier own modifications to popular games. A while back I used to be pretty proficient at Quake 2- and in fact, i threw together a few levels using a map editor - it was kinda fun. But there was something lacking for me. There was nothing truely original, something that truely stood out, in doing a level map with pre-existing components. What I *really* wanted, and to this day haven't made yet, is to make a quake character (or half life, or whatever FPS game) of a cute girl who calmly goes about wasting these ugly, frightening, standard characters that come in these games. For instance, my design for RuriQuake would be so much funto trot around with.
And for me, THAT'S what *I* would like to do - if I were to work for some gaming company, I'd try to install a little cute factor - something that is really missing from these games. Think you are sooooo tough, bad mofo lookin space marine or whatever - imagine the look on your face when Ruri pops you. :)
More later. Right now I'm tired, and i have a slew of meetings to attend todays. Gosh, dontya just love mondays?