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MegaTokyo Visual Novel

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< Piro >

when did this happen?

"when did this happen?"

Wednesday - December 6, 2000

[Piro] - 05:03:00 - [link here]

Largo and I aren't really all that big on hype. We've been pretty much low-key about this whole Megatokyo thing from day one. I still feel like its some kind of big elaborate gag that largo is playing on me. I envision it as being something like a big DDoS attack - only rather than bogging down servers and shutting down corporate websites, he's using some bots to send random emails and hits from servers all over the damn place. And he's got everyone on IRC to go along with the gag. I'm not sure how he is managing all the fantastic fan-art work. I think he must be paying people to draw stuff.

oh, and the forum? that's some sorta 'natural progression' bot that uses chaos theory algorithms to grind out posts.

I gotta tell you, this time he's topped himself. Largo has hacked his way into Gamespy Networks and added a big swanky article and even put us in their comics section! I have to say, bravo Largo! I am impressed.

It's a pretty good article too. Better than the 'characters' section of our own site. In fact, there are a few tidbits in the character descriptions I haven't really made public yet. Not that there really are any readers. If you do sorta wander across this site somehow, you should read it.

Wait, i remember actually TALKING to this guy from Gamespy. Hm. I wonder how Largo arranged that. I think his name was John. Hm. Pretty sneaky, Largo, preeeetttty sneaky. Betya that was Kyo. But it didn't SOUND like kyo... hm...

Anyhoo, looks like Megatokyo is now a part of the Gamespy network! Or at least until someone over there discovers whats going on and fixes things :P Even tho i dont believe it, it's pretty sweet. Being in there with the likes of Penny Arcade, Dork Tower and Angst Technologies. Sweet stuff. And we ain't worthy.

Suddenly feeling like this might all be real again, I'll say this. We've REALLY avoided hyping MT. I've worked more on the idea that 'hey, we just quietly do a good comic thats well drawn, with a good story, and a drunk largo at least once a month, and people will come'. I'm real happy to be working with Gamespy. Heck, i remember downloading beta versions of QuakeSpy itself years ago and playing fragfests over little crappy modem connections. Brings back good memories.

That's another thing. This whole T-shirt thing. I keep seeing that people are buying them. I don't know how Largo is managing that one. I decided to be really evil and add two more designs last week. Heheh, i know he'll crack under the financial pressure - never mind run out of places to hide all this megatokyo swag. ^^;;

Maybe in like a month or two i might actually believe it. We'll see. I'm still waiting for the lights to come on, and for everyone to bust out laughing sayin, "Gotcha!!"

Even so, the Gamespy stuff was a nice touch. Maybe they wont notice. ^_^

< Largo >

rat-tat-tat-tat-tat...

"december 7th"

Thursday - December 7, 2000

[Largo] - 10:59:00 - [link here]

In honor of today being the anniversary of Pearl Harbor, I thought I'd in turn bask in the irony of the gaming industry's history and talk about one of my old coin-op favorites, 1942.

Here is a classic shooter game that places you in the cockpit of a P38 as you fly thru the skies of Nippon. Sounds simple enough, get in plane, launch, and blow up as many Japanese pilots as you can.

Then the irony begins to set in, this game was created by Capcom, a Japanese game company. Imagine it, a group of guys got together and made a game where the player kills their own people. Either just plain morbid, or dark comedy at its best, this entire concept just gives me the chills.

I began wonder how I'd feel if I was making a shooter game where the player goes around and kills my own nation's armed forces.

I could call it, 1991 - you would play as a brave Iraqi pilot charging against the air and ground, and sea forces of the vile American Imperialists! Avoiding the tomahawk missiles and stealth fighters would be the worst of the ordeals, and at the end of the game you'll have to takeout the aircraft carrier with George Bush on it.

See, This is a game that will never be made, or if it was, I doubt it would sell well outside of the Persian Gulf.

But what if those tables were turned, I'm not sure if I would see this all as a twisted joke, or if I would be really insulted. I'd like to be able to ask the developers who made the original 1942 what they thought about it

Oh well, when in doubt just keep telling your self, "It's only a game."

Today's comic linkitage brings you deeper into the realm of the abstract. Beginning with a new comic based on geometric drawings. For the original in geometric abstract wacky-ness check out Triangle & Robert either strip is sure to make it so you never see basic shapes in the same innocent light, ever again.

There seems to be some comments of MegaTokyo 'selling out' or something to that effect, I'd like to point out that in order to sell out two qualifications must exist.

1. The person must agree to compromise thier own integrity or beliefs.

2. The person must get some mad cash flow for doing it.

I can assure you that we have not sold out. For one thing, I have no beliefs that I'd ever compromise, and more importantly. I've yet to get any of that mad cash flow. I mean really now, do any of you see a "PlanetLargo.com" anywhere?

Speaking of that, just why is it that I haven't got the mad cash flow... I bet Piro is hiding it someplace...

Now that I've said that, I'm going to plug our new friends over at gamespy, hah, see you can't stop me - I plug it again! and you'll click on that link and be entertained damnit!

credits

megatokyo the comic - copyright © 2000 - 2017 fred gallagher. all rights reserved.

'megatokyo' is a registered trademark of fredart studios llc.