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  1. Panel 1:
    Also shown:
    Junpei, Largo
  2. Panel 2:
    <Tohya-san? Are you OK? Please wake up!! Tohya-san...>
    Also shown:
    Junpei, Largo, Miho
  3. Panel 3:
    <Her pulse is weak and thready...>
    Also shown:
  4. Panel 4:
    <She's cold... barely breathing...>
    Also shown:
  5. Panel 5:
    <She needs medical attention. I have to get help...>
    Also shown:
  6. Panel 6:
    Largo-sensei, onegai desu.... Tohya-san wo... Tohya-san wo tasukete agete kudasai...
  7. Panel 7:
    Characters shown:
  8. Panel 8:
    Junpei... Gather the fallen. I will not accept... an ending without honor.


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< Piro >

just one of the preliminary scribbles...

"wear this chaos well"

Friday - March 15, 2002

[Piro] - 08:29:00 - [link here]

My appologies for the lack of rantage recently - i've actually been doing a lot of writing, fine tuning and fleshing out a lot of the less defined areas of the MT storyline - but I can't really post that stuff without ruining the story for everyone. Besides, brain matter splotched on monitor screens really upsets the cleaning lady. :P You think my public rantings are inchoherent...

It's kind of nice to be back on track with MT again. I realize that for several months things were quite disjointed - thanks for being patient and sticking with us. I was sure that people would get frustrated and give up after a while, and i've been warmly suprised that this hasn't been the case. Thank you. I know i tend to get a little heavy on the pirodrama and piroangst at times, and the odd email or two will set me off (this is something new with me, i dont really understand where this reactionary segment of my personality came from...) As long as MT is a part-time thing for me, there will allways be little hiccups here and there. The past few months, of course, have been more like some kind of massive hiccup fit, like when Calvin tried to cure his hiccups by eating big scoops of sugar ^_^ - ah, Watterson, you magnificent bastard...

Well, i said i wasn't going to go to any Anime conventions this year, but... oh well. Somehow i got roped into it. More than one, too. I personally don't think we deserve any special attention, but it seems that several cons have seen fit to invite us as guests this year. So here's the 'Megatokyo Tour 2002' schedule so far:

I will be attending Anime Central in Chicago between April 19th and April 21st (the con runs from Thursday the 18th, but i'm planning on driving out there that friday). Anime Central is a great con, i actually consider it my 'local' con because i can drive there :) It was at Anime Central last year where the first Megatokyo panel was held. That was... an interesting experience... [insert 'flashback scene' harp pulls here]...

I wasn't really at Acen last year in any official capacity, but Dom said that we should try to get a discussion panel that saturday. I figured 'what the hell' - i mean, if ADV vision can have a panel, why couldn't I? :P I figured that if we were lucky 15 people would show up, so it's not like i did any kind of preperation for it. When it was time for the panel, we went down the hallway to where our panel was scheduled (a room sized for about 30 people or so), the hallway was pretty packed. Most of the rooms along the way had panels or gaming rooms going, so this hustle bustle was pretty normal. The room our panel was going to be in was still packed from the previous panel, so dom and i waited outside with people who seemed to be waiting for our panel (the megatokyo shirts were a dead giveaway). After chatting a bit with some of the folks there, some people from inside the packed room asked us what the hell we were doing waiting in the hallway - the packed room was for OUR panel, not the previous one, and they were waiting for dom and i to arrive.

Y'now, as an architect, i'm pretty used to presenting projects and whatnot to people. I don't have a problem addressing a large crowd at a plan review meeting, or presenting designs to board meetings - i'm fine with public speaking, really. But this was different, way different. Freaky, if you must know. I was not... ready... to deal with such a ... large crowd. As we went to sit down, my hands were shaking - that hasn't happened since i was a junior in college giving my first presentation to a grumpy irritible jury of critics in design class. ^^;; The room was more than packed, it was scarily packed, and i heard from many people later that they were unable to get in.

Well, when Anime Central invited me as a guest this year, i told them sure, but we sorta need a bigger room this time. :)

Anyways, Akamatsu Ken, the artist and creator of Love Hina is gonna be there. I feel it is my DUTY to admonish him to have a litte more respect the wonderful characters he creates - it's not fair that they are so damn... *exposed* ... all the time (cough). Damn DAMN fine artist tho. Makes me wanna shove both my hands in a food processor and hit 'liquify' when i look at the Love Hina manga. (historic note - i was using the love hina manga as a model for the switch from 4 panel to manga sized MT strips)

So, if you are in the midwest, Acen is a great opportunity to come down and help us break some more fire codes and room occupancy limits :P Largo and Dom unfortunately won't be there, but WingZero (also know as Asmodeus and Wing "bandai please don't sue us!" Zero) will be there, as well as Ukyo (he doesnt do anything) and a few others. :P Should be fun.

At the end of the following month, from May 30th to June 2nd, both Largo and I will be attending A-kon, a really great little convention in Dallas, Texas. A-kon is Largo's local con, and he's been going for years. I've never been to texas, so when the really nice folks who run A-kon invited me (it was a 'how can i possibly say no this nice lady?' thing) i said 'sure'. Also, MT is physically hosted in Dallas (gee, i get to see the actual server), and several mutual friends that have been a big help with MT live there and will be attending. Ukyo, Natsuki, Rubiko, and maybe even Dom (god help us). So, if you are in the south and wanna bop in and see us, please do. A-kon is a fun, well established con and i am looking forward to going.

There may be one more convention this year, and i'll give you details on that when we have official word on what we are doing.

One big worry about going to these cons is that it that it seperates Seraphim and I from each other for several days at a time - which is the biggest major drawback. Call me sappy, but i hate bein away from her for more than a few days. Seraphim is not a con-goer, it's just not her thing (i honestly think she could only roll her eyes and groan so much at watching me fumble in front of a crowd of people.) Also, just consider - comic seraphim at an anime convention - 'nuff said. ^^;;)

Of course, when i tell her that going to these cons is 'work' and 'i'm doing it for Megatokyo' i get this dead level stare that she is so good at. "but... but... I not going to play. Really! It's a working trip!!" to wit she replieas, "uh huh. really."

I'm so misunderstood.

So, what to do? It just means i have to pay some extra special attention to her in large doses over the next few months - which isn't something i mind at all, it just requires some 'planning' (refer to my last rant to reference how good i am at that). Ah, the next few months should be very interesting.

I do have one small dillema surrounding Anime Central. Right after the con, i have a chance to see VNV Nation perform in Chicago... gah, i am so tempted, i really want to see these guys. If i go, it makes it a longer trip, and i'm still not sure if i want to be away that long. I really should go - i plan to hire the VNV nation to produce MT tracks for "Megatokyo the Movie" someday ... yeah yeah, i know, but hey, i can fantasize too. :P

Oh, before i forget - go pick up a copy of 'Future Perfect'. Damn fine disk. If you are new to VNV Nation, be sure to pick up 'Empires' too. These disks, 'Empires' in particular, had a major influence on the Pirogoeth/RPGworld backstory. It also satisfies my inner sense of passive megalomania. Highly reccomended.

Some other quick things to mention - next week i am planning on starting the process of print new Megatokyo posters, based on the Capture the Bear image currently availible in our store - these will be 18" x 24" posters, not quite as big or as thick as the Pirogoeth posters (which were more art prints than posters ^_^). These should be availible in a few weeks, i'll keep you posted.

Finally, i have a little request for help, of sorts. As you may know, our hosting issues are still a pretty serious issue that we are dealing with here at Megatokyo. Our audience just seems to keep growing (it boggles the mind, where do all of you people come from??) and we are moving a pretty serious amount of bandwidth every day. While we are in no danger of falling over dead as a result of the bandwidth bills (yet), we are still facing having to change things again in the near future. Part of what we are going to be doing involves working with the small start-up colocation company currently hosting the megatokyo server.

It is actually owned and operated by our mutual friend and MT helper elf Jon (also known as 'Ukyo') Jon has several existing customers as well as hosting his own anime site 'Aniverse', which includes the IRC network that points to. When we had to move to new hosting, he took us in and we've been hosted there since. The only problem is - Megatokyo uses SO MUCH bandwidth that it's forcing him to have to grow - something he was planning to do in the future anyways, but with MT burning things up, he's gotta expand a lot faster than he was originally planning to. :)

Anyways, one of the things i was going to do for him was put together a website design - i have it started, but i've just been too damn busy to finish or refine it, and he needs a better site design ASAP so that he can attract new customers to support his expantion which helps us out by getting us the badnwidth chunk we need... you get the idea. ^_^ So, if anyone has some time this week and has good web design skills (we'd like to see basic layout examples) please email Ukyo@Megatokyo.Com.

- - - - Support Megatokyo! - - - -

If you would like to advertise on (it's not too expensive, it helps us pay our hosting bills, and we have a really way-cool-l33t banner administration system), please email us at for more info.

new! Capture the Bear swag! Woo hoo!

< Largo >

Resident Evil Trailer

"Resident Evil - The Movie"

Thursday - March 21, 2002

[Largo] - 17:04:00 - [link here]

Contrary to popular belief, a watched pot does eventually boil, however it takes what seems like an eternity to do so.

This week I took it upon myself and to go see 'Resident Evil – The Movie'. I’ve been a big fan of the series from its first incarnation to the subsequent releases. I’ve always liked the Survival Horror genre, even if the genre has been reduced to just mean “things break in thru windows”. Regardless, the mood of Resident Evil (or Biohazard for you Japanese gamers out there) has always created that perfect mix of being both the hunter and the hunted. I do loathe the undead, so naturally a game where you get to shoot zombies, would appeal to me on a base level.

The game, for those of you unfamiliar to the series, was setup as follows - you played a member of a special police unit in Racoon City that is sent to investigate strange events at a mansion that turns out to be a secret research facility of the Umbrella corporation, your friendly neighborhood worldwide uber-corp that runs the world, etc. Upon reaching the spooky house, you learn that an accident at the facility has caused the release of the T-Virus, a nasty viral weapon which seems to make the dead walk around and be generally moody all day.

I went to see this live action adaptation of one of my favorite series expecting to experience ninety minutes of under cooked dialogue with a few spicy one liners served with some microwavable explosions, instead I was shocked to learn that at long last a film maker has managed to figure out how to boil water.

Alright enough with the cooking references, I’ve been watching too much Iron Chef lately and it’s beginning to bleed into my style.

Resident Evil impressed me as a gamer. For the first time I’ve witnessed a movie that remains true to the original video game’s ambience. The pace of the film is identical to any of the games in the series, there are several movements of slow story and fast action, along with the typical plot twists. Speaking of plot, it has one – just a heads up to you cynics out there who went to see Tomb Raider for the plot… all four of you.

Like the games, the movie instilled in me a sense of frustration as the main characters are mercilessly thrown from one bad situation to another. At times the film had me grasping for a invisible controller so I could move the actors to a imaginary save point, this would have worked if I had some imaginary type writer ribbon.

Hollywood has a history of ruining of what could be a great film by needlessly inventing story that the viewer doesn’t need to know then spelling it out for them with Duplo block sized exposition. In many video games – Initially the less you know about who the main character is, the better. The reason being is it allows us to get a better feel for that character and as you progress the game, so as the characters learn more about themselves, so does the player. It’s a great vehicle to draw people into games and it’s a shame that it isn’t used in film more often. Thankfully – the makers of 'Resident Evil - The Movie' decided to go with this angle, and ended up creating a film that feels more like a ride.

Man, and what a ride it is, for a fan of the game, the film is all the more enjoyable. References from the games, however subtle are all over the film’s sets. Besides the use of corporate logos, security cards, memorable names/places, and the leveled design of the building, the filmmakers went thru the trouble of creating a detailed recreation of familiar scenes such as a simple manhole with a ladder that is the exact design as in the games.

There are some who feel that Paul Anderson(the director) who seems to be competing with Jerry Bruckheimer to be the new crown price of “Loud Movies”, should not have been handed this project and would of preferred it go to George Romero as originally planned. It's my opinion that Paul did a great job of staying true to the original game, instead of trying to mold it into another cookie cutter Hollywood flick.

To the average movie watcher, Resident Evil may just be another horror / action film to fill their B-movie shelf when it hits DVD, but to a long time fan of the games, the movie is a real tribute to video games.

It may even be the first film to correctly bridge these two different genres of storytelling. Granted, that’s my opinion, though I would advise you all to go see it and judge it for yourselves – this weekend.

In other news - my better half recently went to work for the Plano, TX branch of one of our sites advertising sponsors, Planet Anime, located at Highway-75 & Parker Road. If you happen to stop by there, buy stuff.

Speaking of current events, in responce to some requests for a local get together - there will be a MegaTokyo meeting in Frisco, TX at the Dave & Busters in the Stonebriar Mall on April 13th at 4pm for those interested. I'll of course be there and happily playing House of the Dead 2 John Woo Style.

Should be fun.


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