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  1. Panel 1:
    text:
    Darkwoods Pirogoeth
    text:
    While at A-Kon, I did this little gift art for John Katz (artist behind "Legends of Darkwood"). It came out really nice, so I asked John to scan it for me so I could share it. :)
    text:
    That's a unicorn horn, in case you were wondering. Bad, bad, bad, Pirogoeth...
    text:
    Piro
    Largo:
    Oi, Pirogoeth, what be with the... spike thing?
    Also shown:
    Pirogoeth

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< Piro >

Tomoyo from Clannad...

"back from texas..."

Monday - June 7, 2004

[Piro] - 18:50:00 - [link here]

Heyo, finally home.

While at a-kon, had a chance to bump into a lot of people I know, which has fun. It was also fun to talk with the Antarctic Press guys a bit, in particular John Katz who does Legends from Darkwood (along with Chris Reid, the writer for the story :) We did a little gift art trade, and oddly enough the Pirogoeth drawing I did for him came out looking not too bad, so I asked him to scan it for me so I could post it as a DPD if he didn't mind. When I got home I found a link to the scan sitting in my email box. Thanks John :)

I was bad today, and I admit it. I was supposed to work on the next MT comic on the plane, but instead I wrote about 5 pages worth of development on another project that I'll be working on sometime down the road (yes, that other project I will not name because people ask me about it every time I turn around and ask me when it's coming out ^^;; I'll say first thing in 2005, but don't hold me to it). I was really in the mood to do so for some reason, and i was able to work out some story problems that have been bugging me all year. Funny how things can really clear up and click into place if you let them sit long enough :)

I also finally got my copy of Clannad. :) No, I am not going to load it and play it right now. No really. ^^;; Well, uh... if I disappear for a few days, you know what happened. :P It's all Pocky's fault. And Uguuu-sensei. Blame them. They are evil.

On a more serious note, I'm seriously thinking I'm gonna just ditch working on the comic tonight. I wanna see a movie, damnit. I've wanted to see a friggin movie since Hellboy hit the theaters and I STILL haven't see it yet. I assume its not in the theater anymore, but there are a few decent ones i think Seraphim and i can suffer thru. :)

So, to those of you all set to send me one of those pissy little emails about how sick and tired you are of me not delivering comics when I say I will, and how tired you are of DPDs, save your keystrokes. It's not like you are gonna say anything i haven't been hearing week after week for four years. For the rest of you, I appologize for the "1 DPD, 2 Comics" week rather than the "1 DPD, 3 comics" week i was originally shooting for. This is the way things are when i have to travel around.

That said, I'm going to be home for a good stretch of time (nothing till San Diego Comic Con, and then nothing after that for a while :) and the only thing that has messed the release schedule up this year has been trips... of course, there is still a lot of work to do for the new store we are opening at the end of July... aw, hell, like it'd be MT if i was reliable. :P You can form your own opinions about the comic schedule in the next month :)

Me? i'm gonna go see a friggin movie.

< Dom >

Yari houdai SRPG!

"Crossing deadlines"

Thursday - May 27, 2004

[Dom] - 00:00:00 - [link here]

So. They're not only re-releasing Disgaea, but they're giving out a free artbook with purchase. That's nifty. It's nifty enough that if I didn't already own the Japanese limited edition, I'd get the re-release of Disgaea for it, because I'm tired of Sony America being dicks about limited editions and not allowing package sizes to be any larger than the standard.

Screw you, Sony, I want gigantic packages with oodles of goodies! Gimme the Koei treasure boxes for the Dynasty Warrior games! Gimme ridiculous amounts of coasters and a parfait spoon! Gimme calendars and art! Hell, I don't care, give me that princess dress that came with Princess Concerto (warning: Japanese link). It doesn't matter to me, I just want SOMEthing. Yes, I'm a limited edition whore. I don't mind.

Sigh. Oh well. I'll just stick to Japanese games.

But speaking of American games, I just got an e-mail from Trebor himself (known to the mundanes as Robert Woodhead) that I'd like to relate, just to complete the whole Wizardry saga and give everyone an important gaming history lesson:

One of my many spies has informed me that in your May 19th column,you quote Robert Del Favero as saying:

"Woodhead was little more than a contract programmer"

Needless to say, my perspective is a little different.

Before Andy and I started working together on Wizardry, I had writtenand published a couple of Apple II programs (Infotree and GalacticAttack). I was looking for a new project to work on and came up withthe idea of doing a computer RPG.

I was well into the design of this game, which I called Paladin, whenI heard that Andy Greenberg was doing something similar. I knew Andybecause we were both heavy users of the PLATO computer assistededucation system.

We got together, compared notes, and realized that we could do abetter job as a team than we could apart. The final design forWizardry combined features in his original BASIC game and the Paladindesign.

I did almost all of the programming of the original Wizardry game andthe scenario editors that created that database it ran off. Andyused those editors to create the first few scenarios, and he and hisfriends, including RDF, playtested them. This was an obviousdivision of labor since I had a lot more time than he did, havingbeen kicked out of Cornell for a year for fooling around too much onthe computers and neglecting my grades. And finally, my companyreleased the program onto the market.Had Andy and I never gotten together, most likely his Wizardry wouldnever have evolved into a marketable product, because of all theother demands on his time, and my Paladin would probably have made itto market but would not have been nearly as good as Wizardry was,because of his story skills and the efforts of his playtesting team(who it would not be unfair to credit as the "third" author of thegame). Fortunately, it was one of those "right people in the rightplace at the right time" kind of things.

That said, RDF is entirely correct that your statement that "BrianFargo and Robert J Woodhead pretty much created the American RPG" iswrong. I assume you mean computer RPG, btw.

The Computer RPG had its real genesis on the PLATO system in themid-70s. By 1977 or so, PLATO was featuring real-time multiplayerdungeon games, not to mention real-time spacewar, IM, chat, email,netnews, and a host of other things we now take for granted. Allthis on high-resolution plasma panel terminals connected at 1200 baudto twin Cyber 6600 supercomputer. Now you understand why I waskicked out of Cornell for a year; PLATO was crack for computer nerds.

Wizardry (and Paladin and the original BASIC Wizardry) were ourattempts to see if we could do something similar on the puny personalcomputers of the day. For example, the idea of the 6-character partywas a way of simulating multiplayer interaction when in fact therewas usually only one person playing the game. But at the same time,the fact that only one person was playing the game allowed us to putin a story (and lots of cute ornaments) that raised Wizardry beyondthe "hack-hack-kill-kill-loot-loot-run home" style of game.

BestR

I consider myself educated. I seriously need to find a book about the early days of computer gaming like Game Over has the beginnings of Nintendo and The Ultimate History of Video Games has for the arcade and console industries. If anyone has any suggestions, I'm interested in hearing them.

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