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  1. Panel 1:
    <Hahaha, oh dear! Please tell Largo-san that he is VERY funny!>
  2. Panel 2:
    <Yes, he can be sometimes.>
    Foot... damaged... much pain...
  3. Panel 3:
    <Well, I should leave you two to your date. It was nice to meet you, Largo-san. Best wishes to both of you!>
  4. Panel 4:
    I didn't see her circle around. I think she is gone.
    Also shown:
  5. Panel 5:
    That was terrifying. Seldom have I ph34red like that.
    Also shown:
  6. Panel 6:
    You played with great skill. Damage was taken, but we made it through.
    Also shown:
  7. Panel 7:
    Junpei was right. Lov3 is dangerous.
    Also shown:
  8. Panel 8:
    Ahhh... my fingers! I can feel them again! Excellent! Now to see if I can walk.
    Also shown:


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< Piro >



Thursday - March 3, 2005

[Piro] - 16:10:00 - [link here]

-- UPDATED (see below) --

Ok, that was fun. Seems like Makoto-rin was in a mood and didn't want to play yesterday. Or today. It took a lot of nikuman and a lot of sappytrashy comics, but Ukyo, Cortana and I were able to coax Makoto-rin out of her funk and she's now happily serving up megatokyo and fredart pages again. Sheesh.

This has taken over a day and a half to get fixed, so i'm getting an awfuly late start on friday's comic. More than likely i'll have to post in the morning sometime, but at least i have a working site to post to. I was getting worried for a while. Part of it is capacity and utilization, part of it is code snafus, and part of it is my fault (im amazed by my ability to break things just by looking at them). There are two things that have come out of this tho - Makoto needs help (so does Nayuki, it seems) and i really need to finish up my stuff for the new Megatokyo site so we can replace the aging back end.

I'll get cracking on fridays comic, now that Makoto is finished with her snit, and then we're going to see what we have to do to prevent further snits from popping up in the future. Thanks for your patience, and i appologize for the downtime.


Few quick things to add this morning - just finishing up the last drawing now, i should have the finished comic up between noon and 1. Makoto seems to be happy this morning, which is a good thing.

Also i have good news for all the readers who are Verizon customers and have not been able to reach the Megatokyo site for months and months. Thanks to the determination of a Verizon customer and Megatokyo reader who would not let the issue go, the block has been removed! She says it took four trouble tickets, but eventually they found that for some reason, and they don't know why, a block was put on the port 53 back on August 24, 2004. They did a general unblock and it seems to have worked - Verizon customers can now reach the Megatokyo site.

Am i irritated that they have been blocking Megatokyo since August and can give no reason why? Yeah, i am. I'd take even a lame reason, but supposedly no one knows why this happened. It makes you wonder about the internet, it really does.

Thank you lilly, your fellow Verison users thank you :) A special thanks to the crew and thier mirror of the english comic. It has very much come in handy for this as well as wednesday's Makoto snit. :)

On a totally unrelated note, just a little thing on ICv2 this morning about Megatokyo volume 3. You'd think with the support you folks give me, i'd manage to not be late with the comic so much :P

(scurries off to finish the comic...)

< Dom >

"Robot Carnivals"

Wednesday - March 2, 2005

[Dom] - 01:45:00 - [link here]

So I'm sitting here re-installing Baldr Force EXE on my computer, since it looks like the next "itch" for me is mech combat games.

I'm surprised that the mech combat itch came up so quickly, to be honest--I was figuring that it'd be at least a year before it came up in the rotation. In case you're wondering, the itches I haven't scratched in the longest time are cockpit combat simulators (X-Wing vs. Tie Fighter, 1997), sports games (NFL2K, 1999) and music games (Dance Dance Revolution 3rd Mix, 1999).

As I was saying before I so rudely interrupted myself, I'm feeling the itch for mech combat again. The odd thing is, I played Mech Assault plenty, but was never really satisfied with it. I think that the pace was just fast enough that I didn't consider it a mech strategy game, an itch I consider myself to have scratched with Sakura Taisen: Atsuki Chishio Ni, 2003, and it was too slow to be a frenzied flurry of robots blowing things up, like Baldr Force.

What most likely brought this on was the fact that there are two mech games coming out in Japan in March, both for PS2. One is just the cleaned-up version of Baldr Force EXE for the PS2, meaning that I'll finally be able to play the game without having to turn off the speakers every so often. Which will be nice. I've ranted about Baldr Force before, so I won't really go much into it here. Suffice to say that I'll be sinking some time back into this puppy... ah, Pile Bunker, how I've missed you.

The other game is Blue Flow, an upcoming mech game from Kogado (AKA the Power Dolls people).

From what I've seen, it's pretty much the same Power Dolls-type game as all of the others, but hey, it has robots hitting each other, which is exactly what I'm looking for in a game right now (oh, One Must Fall, where were you when I needed you?).

Sigh... oh well, I guess the pirates can wait their turn, since Suikoden IV and various One Piece games have my pirate itch scratched for a while.


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