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  1. Panel 1:
    <Isn't this great, Piro-kun!>
  2. Panel 2:
    I take it your little phone call didn't go well.
    Also shown:
  3. Panel 3:
    <Miho-chan! This place feels so much more alive when it's full of people!>
    <Doesn't it?>
    H-how did...
  4. Panel 4:
    Oh Piro, Piro, Piro. Look at how Ping is clinging to you. It's pretty obvious that she's switched to rejection recovery mode.
    Rejection... what?
    Also shown:
  5. Panel 5:
    But I--
    You don't know anything about Ping, do you? E.D.S. units are programmed to help their end users lose their fear of rejection by easing the pain of it when it happens. The idea is that over time, it becomes easier to work up the courage to ask girls out, since your E.D.S. unit will take care of you if things don't go well.
    Also shown:
  6. Panel 6:
    B... but I didn't...
    Hmmm... I wonder...
    <Uwahh... I wish I had an English module!>
  7. Panel 7:
    Should I try to do the same thing for Largo? Should I use myself to try to ease his pain?
  8. Panel 8:
    Weh? What??
    <Hey, Tohya, that guy you told us to keep an eye out for is here. He looks tanked.>
    Also shown:


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< Piro >

ping and piro

"the subconscious mule"

Saturday - April 9, 2005

[Piro] - 14:40:00 - [link here]

I think that subconsciously i have a tendency to know when something in a comic isn't working even if the logical and 'awake' side of my brain refuses to think so. It's something i've been paying more attention to in the past year.

It's a weird thing. I can have the most complex drawings, a loose script that isn't quite spot on yet, but if it feels right and I'm comfortable with where things are going, i'll motor on at a fairly quick pace till the thing are done. The little details that are often up in the air work themselves out as the drawings progress. It's kind of hard to explain why this happens, but for me, the real content for these comics comes out in my drawings, not in scripting or writing.

The problem is, you have to have somewhere to start, a good solid story framework to work from. This chapter has been rolling along pretty good because i think i've had a good balance between the drawing side and the planning side of things, and the dialogue between them has been working out well. How do i know when something isn't right, or when the creative drawing stuff is NOT liking what the story writing side has set down for it to do? The drawing side simply plops itself down and refuses to budge, causing it to take an excruciating amount of time to work thru the drawings. That subconscious mule can't talk but it sure can decide when it's not gonna budge.

I've learned to listen to that. The structure of the tail end of this chapter is pretty solid and in good shape. I know where things are going, and even though i find the challenge of drawing the Cave of Evil environment pretty challenging, I'm looking forward to it. But there is still the challenge of making each of the comics that will get us there, and each one has to stand on its own and help things unfold. I had a horrid time with the script for friday, and even tho i was no where near happy with it, i decided i needed to start drawing. Often that will help me resolve things, but drawing wasn't helping. In fact, it wasn't going well at all. My drawing side was refusing to budge in the execution of what i had scripted out.... and then i realized why everything felt so forced.

I stepped back from the whole thing and realized that i needed to completely change my approach to this strip and some elements of the following strips. I totally wasn't dealing with a characterization elements of this comic properly, and i was totally missing out on some of the stronger dynamics presented by the situation. Duh. Sure, it worked, and it fit with the story plan, but it was missing the stuff that makes the *progress* of getting there fun and worthwhile. The logical side of my brain totally brushed over it, the drawing mule saw it clear as day.

So... hell. That put me in a position of having to start all over. Which i did. And i feel better about it now, and its going to be a much better comic. The only problem is, Saturday is half gone, and ... fsck. I simply missed my window to do friday's comic.

I'm not sure if these writing goofs have anything to do with my recent move and getting settled in. Probably, to some extent, who knows. I am sorry for the hiccups in the schedule - having the servers go boingo on me didn't help my creative mood this week either. I'm gonna just take my medicine, finish this comic, but post it at the expected time for monday's comic, and get on a solid footing for my 3 comics per week schedule.

For fun, and so you have something to look at, i've posted what will likely be part of the first frame of the revised comic (i've tanked the drawings i did for the other version - trust me, not worth looking at) and honestly, even this unfinished frame looks 1000% better than what i was doing. It's not done, i'm only 75% done with this drawing, but its a snapshot of a frame in progress. Thought it might be at least a something to tide you over till monday.

< Dom >

Oop ack!

"Keeping up with the jonesin'"

Wednesday - April 6, 2005

[Dom] - 08:30:00 - [link here]

As you may know from my past four years or so of writing in this space, I'm a man of frequent, strong urges. They range from playing a certain genre of video game, to punching people in the stomach (which I realize I haven't ranted about yet--wait until after this article is done, I'm a thousand words or so away).

What's the point of me bringing this up again? I played Lumines over the weekend. It's Wednesday, and I'm still thinking about playing it. I knew I shouldn't've started--only the evil influences in my life have been wanting me to get a PSP, from fellow prevert Seiya to Wat, who is also a prevert.

But no, I opened Pandora's box (or in this case, grabbed the PSP out of Seiya's hands at the trivia contest) and now I can't get Lumines out of my head.

Lumines, in the fifteen or so minutes I played it, quickly ingrained itself as one of the few games that I can play in my imagination, my fingers twitching with muscle memory like a trained pianist. No, that square configuration should go like this--that's how to build the bigger, better combo.

Lumines is my latest obsession. And I don't even own it. And I can barely afford a PSP and the game right now.

In short, I hate Seiya. And you too, Wat.


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