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  1. Panel 1:
    Piro:
    <Uh... Ping? What are you doing?>
    Ping:
    <Let her go, Piro-kun. I don't want to see you get hurt!>
    Piro:
    <Whu... what the hell are you talking about??>
  2. Panel 2:
    Mumu:
    <Ehhhh... yeah, but Nanasawa-san, even otaku make fun of themselves for being so pathe-->
    Kimiko:
    <That doesn't mean we should too!>
    Also shown:
    Shigeo
  3. Panel 3:
    Kimiko:
    <Can you possibly understand what it's like to feel that way about yourself? To feel you have little or no hope of ever having a real girl in your life? To live off of the fantasies created around girls like you and me just to cope?>
    Mumu:
    <Eh, er I-->
  4. Panel 4:
    Ping:
    <There will be other girls, Piro-kun. Girls who understand you, girls who want to play with you. For now... play with me? I'm not real. I can't hurt you. You don't have to be afraid of me, Piro.>
    Also shown:
    Piro
  5. Panel 5:
    Kimiko:
    <I don't think fanboys are sad and pathetic. I think WE are because we can't do more for them except sit here and talk about how great we are while they pretend we are somehow part of their lives.>
    Shigeo:
    <Ah hah hahah... Nanasawa-san, calm down, calm down-->
  6. Panel 6:
    Kimiko:
    <And you. When was the last time YOU were afraid to call a girl you liked?>

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< Piro >

ping and piro

"the subconscious mule"

Saturday - April 9, 2005

[Piro] - 14:40:00 - [link here]

I think that subconsciously i have a tendency to know when something in a comic isn't working even if the logical and 'awake' side of my brain refuses to think so. It's something i've been paying more attention to in the past year.

It's a weird thing. I can have the most complex drawings, a loose script that isn't quite spot on yet, but if it feels right and I'm comfortable with where things are going, i'll motor on at a fairly quick pace till the thing are done. The little details that are often up in the air work themselves out as the drawings progress. It's kind of hard to explain why this happens, but for me, the real content for these comics comes out in my drawings, not in scripting or writing.

The problem is, you have to have somewhere to start, a good solid story framework to work from. This chapter has been rolling along pretty good because i think i've had a good balance between the drawing side and the planning side of things, and the dialogue between them has been working out well. How do i know when something isn't right, or when the creative drawing stuff is NOT liking what the story writing side has set down for it to do? The drawing side simply plops itself down and refuses to budge, causing it to take an excruciating amount of time to work thru the drawings. That subconscious mule can't talk but it sure can decide when it's not gonna budge.

I've learned to listen to that. The structure of the tail end of this chapter is pretty solid and in good shape. I know where things are going, and even though i find the challenge of drawing the Cave of Evil environment pretty challenging, I'm looking forward to it. But there is still the challenge of making each of the comics that will get us there, and each one has to stand on its own and help things unfold. I had a horrid time with the script for friday, and even tho i was no where near happy with it, i decided i needed to start drawing. Often that will help me resolve things, but drawing wasn't helping. In fact, it wasn't going well at all. My drawing side was refusing to budge in the execution of what i had scripted out.... and then i realized why everything felt so forced.

I stepped back from the whole thing and realized that i needed to completely change my approach to this strip and some elements of the following strips. I totally wasn't dealing with a characterization elements of this comic properly, and i was totally missing out on some of the stronger dynamics presented by the situation. Duh. Sure, it worked, and it fit with the story plan, but it was missing the stuff that makes the *progress* of getting there fun and worthwhile. The logical side of my brain totally brushed over it, the drawing mule saw it clear as day.

So... hell. That put me in a position of having to start all over. Which i did. And i feel better about it now, and its going to be a much better comic. The only problem is, Saturday is half gone, and ... fsck. I simply missed my window to do friday's comic.

I'm not sure if these writing goofs have anything to do with my recent move and getting settled in. Probably, to some extent, who knows. I am sorry for the hiccups in the schedule - having the servers go boingo on me didn't help my creative mood this week either. I'm gonna just take my medicine, finish this comic, but post it at the expected time for monday's comic, and get on a solid footing for my 3 comics per week schedule.

For fun, and so you have something to look at, i've posted what will likely be part of the first frame of the revised comic (i've tanked the drawings i did for the other version - trust me, not worth looking at) and honestly, even this unfinished frame looks 1000% better than what i was doing. It's not done, i'm only 75% done with this drawing, but its a snapshot of a frame in progress. Thought it might be at least a something to tide you over till monday.

< Dom >

Yet another find on the CG site.  Remember not to click on diamonds.

"Holding patterns"

Friday - April 22, 2005

[Dom] - 11:30:00 - [link here]

Given how restless and hyper I usually am, it's saddening to me that I've gotten listless over the past week or so.

It's not the dentist thing--after the root canal, I'm feeling a LOT better, if significantly lighter in the wallet.

But I just don't have anything to dedicate my attention to--I don't have any assignments from my freelance guys, I've applied to Gamespot and am waiting on their reply--if they ever bother. They've never responded to an application of mine before.

So while I wait around for work, I'm stuck in a holding pattern--sit around, watch the shows coming out (If you're wondering, the shows I'm watching from the current season are Gokujou Seitokai, Keroro Gunsou, and... um... that's it, actually).

My Pile of Shame is getting whittled down steadily, and I still enjoy playing City of Heroes with the gang, but I really, really just need something to kick me out of my chair and proclaim "this is the obsession that will consume your time for the next few months!"

I mean, heck, even E3 isn't getting me that excited this year, and that worries me. I have one appointment so far with perhaps my favorite company in the industry, Nippon Ichi, and I'll be getting a few more with other companies. But otherwise I'll be mostly wandering around and trying not to burn out as hard as I did last time.

And yes, I'm still learning to dance in between sessions of staring at my computer and pondering taking a nap.

How odd, that spring would make me listless.

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