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  1. Panel 1:
    <Well? Come on, I don't have all day.>
    Also shown:
  2. Panel 2:
    <Get undressed before we fry this thing.>
  3. Panel 3:
    <You don't?>
    <No!! All you have to do is ground yourself!>
  4. Panel 4:
    <Touch a metal table leg or the computer case or...>
    Also shown:
  5. Panel 5:
    <So all this stuff about static...>
  6. Panel 6:
    < just Largo trying to trick me into getting naked?>
  7. Panel 7:
    Also shown:
  8. Panel 8:
    <It really is the best way to prevent static build up and protect your components. I just... tend to use other methods because...>
  9. Panel 9:
    <I'm not comfortable sitting around in my underwear. It's embarrassing.>
    Also shown:
  10. Panel 10:
    <I understand.>
    Also shown:
  11. Panel 11:
    <You don't wear boxers, you wear-->
    <I'm sure we have a pair of boxers or shorts you can borrow.>


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< Piro >

that other site...

"the truism of goals"

Tuesday - October 24, 2006

[Piro] - 13:39:00 - [link here]

As i indicated in the status bar above, i had to postpone Monday's comic a little in order to meet a big deadline on Tuesday (today). I met the deadline, thankfully, and was able to get everything uploaded last night. What was the deadline for? I can't actually say yet, but it's exciting stuff and i look forward to telling you. No, i can't give any hints, not yet. I had only two weeks to do the work, and its part of why i had a DPD last monday and have had to push this week's comics to the last three days of the week. It was a bit of a challenge, but i got it done. Thank you for your patience.

In other news, i had some people ask me for an update on how my full-page approach to creating comics is working. I think it's working really well. At first i was concerned that the constraints of having to lay things out beforehand would limit me and prevent me from being creative as i went, and that i'd have problems leaving enough space for dialogue. This hasn't really been a problem, in fact, i've discovered some real benefits to doing the comic this way.

The biggest benefit is that in my previous method, i would completely finish one frame before starting the next. Working on the entire page, i find myself going ahead to future panels sketching in the next scene to get a better feel of the flow. I'm also getting a better overall sense of the entire page, and can make adjustments as i work on it. Before, all of my drawings were reactions to previous drawings drawn independently of the finished page. Now, i can react to previous drawings as well as balance them with future panels as i work. I'm getting the hang of it, and it really is a nice way to work.

Of course, there are some problems. For instance when you work entirely on one piece of paper for 6 to 8 to 12 hrs it's hard to prevent smudging and artifacting. Another problem is that if you decide to change the layout of the comic half way through drawing it, that can be a real pain. Yet all in all, with good planning, the benefits outweigh the negatives. I'm happy with the process so far and will see where it leads me.

In response to some missed comics recently, including my post today moving the comics towards later in the week on account of a deadline for something i can't tell you about, I've had some nasty emails. One of them accuses me of lying - of saying the comic would be posted Tuesday morning, and then changing that to Tuesday night / Wednesday morning and making up excuses.

Y'know, when i posted that status last Friday i figured i would be able to finish my project by Sunday night and then i'd could work on Mondays comic during the day Monday. That was my goal. I'm not a machine -- drawings sometimes take 30 minutes to draw, and sometimes they take 3 hours. I'll often do three drawings then go back and start over, discarding several hours worth of work. Often, just writing the script can take 3 or 6 more hours than i had hoped. It's how i work, and it makes it difficult to estimate how long it takes to produce a comic.

After working all weekend, including several discards and having to start over on a few things, i was unable to finish the project sunday night and had to continue working on it monday. I did finish in time to meet my tuesday deadline, but i was not able to meet my goal of posting mondays comic. Does this make me a liar?

No. This is the nature of goals and workflow. MT is a reflection of my workflow, a release of comics as i produce them. In a more professional setup, i would be doing this weeks before you see the comics, so that these delays and shifts in time needed to finish comics would be transparent to you. Since I post comics when they are finished, this time can vary greatly depending on what it takes to get the comic done.

I've often felt that i should put the release of MT comics on hold for a month and build up a backlog like this. It would eliminate the varied release schedule and make Megatokyo as timely as any comic, and would eliminate all these accusations of how unprofessional i am. Aside from the fact that i really dont want to put you on hold for a month, i feel that MT would loose some of its immediacy if i did this, which for me is part of what makes it what it is. On average, you get 2 to 3 comics per week, at some point during the day on release days. Ideally it would be nice if i could finish and be ready to post at 1am every single MWF without fail. There are plenty of webcomics that do this, but there are plenty of webcomics that leave readers hanging for weeks and months and even yeaers between updates.

If you Judge my work entirely on the fact that i often post comics 2 to 4 to 8 to 24 hours after my stated goals, then you will obviously have a very low opinion of me and my work. But if you judge me and my work by the fact that for six years i have continuously pushed myself to produce these comics, page after page, through many changes and the many vicissitudes of life as well as convention appearances and work on the four published volumes out there... that i always give you the best work i feel i am capable of doing, i don't think its anything to be too embarrassed about. I always err on the side of drawing quality rather than taking shortcuts. I've experimented here and there with shortcuts and other things to try to speed things up (for a while i was even thinking of eliminating backgrounds). Some have worked, some really seemed to cheapen the comic to me. I have spent hours agonizing over a few lines of dialogue, fiddling with things that i could have just left as is and posted in plenty of time. I often will abandon entire comics and start from scratch if they don't feel right. I may rarely be able to finish things on time, but when they are done i feel confident that its the best i can do.

Honestly, this web comic thing doesn't suit me well. I'm actually much better at long term deadlines where i have to get a number of pages or a variety of tasks done by a certain date. Some comics and drawings take longer than others, and things usually go quicker when you can flow from comic to comic. The complexity of the page has little to do with how long a comic can take. Some of the most elaborate, complicated pages i've done have gone the quickest. I've had very simple pages with nothing but head shots take all day. Also, it's much easier to look over a group of pages and make sure they work together than having to do and post them one at a time, with no ability to go back and change things.

Anyways, i spent time writing rather than working on the comic, which was bad, but i feel a little better. It does make me feel bad to hear from readers who are unhappy, and I always worry that there are people who simply give up and wont come back. I've been dealing with that feeling for six years and it never goes away, but i also feel that as long as i post the best work i can do, no matter how long it takes, as regularly as i can, there are a lot of readers who will be more than happy to read it. If you are one of these readers, and most of you are, thank you. You have no idea how much respect i have for you. I do try but never seem to be able to express it by posting comics when i want to post them, but i do so by producing the best work i can.

Thank you for reading. Time to get back to "monday's" comic. :) Oh, and part of why i must do three comics this week is because i have a deadline i'm trying to reach to finish this chapter, so in order to meet my big deadline, i have to. Thats what you do.

< Dom >

Oop ack!

"Issues and Concerns"

Monday - October 9, 2006

[Dom] - 10:00:00 - [link here]

Man, first I have nothing that I want to write about, then I'm flooded with it. I bet I'll have two more weeks of nothing after this, then another burst of activity. Not that that's a problem--but it certainly messes with my rant schedule. I mean, why can't life just happen on Sunday, Tuesday and Thursday? Seriously!

Thanks to everyone who wrote in about my quarter-life crisis. I can't write back to all of you guys, but I read 'em all and it gave me more to think about. Well, in some ways it also gave me less to think about--a few of you reminded me of why I'm so disgusted by politics, so I'm just going to stay out of that until politicians start devouring children in secret midnight rites (insert Foley joke here).

So something that completely passed me by was the sale of the October issue of Newtype USA, which Gary and Chris neglected to tell me was another cover story for me! That's not just awesome, it's mega-awesome, since it was the Nanase Aoi interview I was so worried about. Heck, even Nanase Aoi mentioned it in her blog, so there's gotta be something worthwhile in there. I'm just sad that I don't have Mad Insider Info on Comptiq, otherwise I would've asked her questions about that one (and surprised her by knowing about it some 5 months before it was announced). Ah well. That's still thirty-one flavors of awesome.

Meanwhile, my shoulders and throat are still sore from four hours of screaming and jumping and taunting Oregonians during Cal's crushing of the Ducks. The great thing is, the best part of the game wasn't necessarily the game itself, since watching blowouts isn't quite as memorable as watching close, dramatic wins. No, there was much awesome to be had in this game, from the halftime card stunt having a long 8-bit segment that referenced Duck Hunt to the Cal band dancing Beat It.

I love this game, lemme tells ya.

As a note, Nanase Aoi is just unfair. Just making sure you knew that.

More later, back to work for me.


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