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  1. Panel 1:
    Piro:
    <"The burning rumor is that she quit the project in response to the now infamous abusive treatment she suffered from her fans the previous night."> This is horrible!!! What should I do??
    Also shown:
    Largo
  2. Panel 2:
    Characters shown:
    Piro
  3. Panel 3:
    Characters shown:
    Largo, Piro
  4. Panel 4:
    Piro:
    Eh heh, it's nothing! Please, finish your build!
    Also shown:
    Largo
  5. Panel 5:
    Piro:
    Does she think I'll be upset with her about it? Is that why she didn't tell me? Geh, now Tsubasa is messaging me with more details about what happened...
    Also shown:
    Largo
  6. Panel 6:
    Piro:
    He's in a truck stop in Oklahoma. How can he know more about what's going on with Kimiko than I do?? Freak.
    Also shown:
    Largo
  7. Panel 7:
    Characters shown:
    Piro
  8. Panel 8:
    irc:
    <tsubasa>: this is worst news ever! so very terrible! i cannot believe so bad!!
    irc:
    <m0h>: hi piro.
    irc:
    <m0h>: how did things go between you and nanasawa yesterday?
    Also shown:
    Largo
  9. Panel 9:
    irc:
    <largo>: jo
    Also shown:
    Largo

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< Piro >

no, you can't really see the problem in this picture.

"Megatokyo v.5 is..."

Monday - April 23, 2007

[Piro] - 11:53:56 - [link here]

...not here. Yet. ^^;;;

I have some news regarding the next volume of Megatokyo, which was originally due to hit shelves tomorrow on April 24th. Due to an unforeseen printing error, Megatokyo Volume 5 has had to go back to press and will hit stores four weeks from now on May 23rd. While we are all disappointed that the book will not be available this week, I personally feel very good about the fact that CMX / DC Comics is as concerned about the quality of the books as i am.

You might recall how stressed i was back in February as i was pushing to finish the material for Volume 5 and missed my original deadline. That missed deadline is NOT the reason for this delay. The finished book was sent to the printer in time to not cause any delays to the original schedule. This was a printing error, which is rare but unfortunately happens sometimes.

I know a lot of you are waiting patiently for the next volume, and we're very sorry about the delay. If you think about it, It's only a four week difference between having a substandard book and one that is of the quality that you expect from a Megatokyo volume.

in other news, the MegaGear warehouse move went well last friday, and i don't feel sore anymore, which is nice. We still have a lot of work to unpack and restock shelves and finish setting things up, but we should be back up and running soon.

< Dom >

Steel Battalion, the ultimate in excessive single-use controllers.

"When Peripherals Attack"

Tuesday - April 17, 2007

[Dom] - 14:31:00 - [link here]

It's the eternal problem with peripheral-based games: what do you do with the goddamn thing after you're done with the game?

Some console peripherals really are great for giving you a better gaming experience, or just plain making the game playable. But after you're done with the game, they get tossed in a corner and you never touch 'em again. You don't necessarily feel like you wasted money (unless you bought Steel Battalion), but do that enough times and you get a gaming graveyard. My personal gaming graveyard includes a pair of twin sticks from Virtual On, the Hori fighting stick for Xbox 360, and some retired DDR pads. Had I been richer during my more obsessed gaming era, I'd easily be able to add the Time Crisis gun, a Guitar Freaks guitar, some taiko drums and a giant freaking mech console to that list. Alas (or thankfully, depending on how you look at it), I was but a poor college student when I liked most of those games, so they were not added to my game collection, then tossed in the pile.

Some game publishers make noble efforts to incorporate their one-shot peripherals into later games, like how Sonic Adventure for the Dreamcast used the fishing reel controller or Konami let you use the Guitar Freaks controller in Ephemeral Fantasia. These efforts are gimmicky and never really amount to anything, so it's usually up to us gamers to figure out how to squeeze every last bit of enjoyment out of an excessively large game peripheral.

This was a hobby of ours back when I worked at GamePro, or at least something we liked to joke about. We tried to pull out the Dreamcast fishing controller for everything possible, just to see if it could work - Soul Calibur was a particular favorite. This habit carried over to my home gaming life, and I became a surprisingly good Chu Chu Rocket player using a DDR pad, though I could only do it once before collapsing in a heap.

In that vein, I'm trying to figure out what Xbox 360 games are possible to play using the Guitar Hero controller. My first instinct was to finish off Symphony of the Night using the controller, but being unable to use the various forms means it's impossible. It wouldn't be as crippling if the game actually let you reassign buttons, but the button configuration in the Xbox Live version seems to be merely vestigial and has no effect on the actual controller settings. So Symphony is out.

Gears of War is similarly impossible without the ability to turn or aim. I can run forward and chainsaw things, but that gets old after the thirtieth death. I guess I can play Dead or Alive 4 on the guitar, but I don't really like the game that much, so that's out too.

Do you guys have any suggestions?

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