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MegaTokyo Visual Novel

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< Piro >

that other site...

"Texas scares me..."

Thursday - May 30, 2002

[Piro] - 08:09:01 - [link here]

Project A-kon - Dallas/Fort Worth Hyatt 2002

Project A-kon Information

Ok, its con time again, and this time both Largo and I will be at Project A-kon, which is being held at the Hyatt Regency DFW. Located at the DFW International Airport. May 31 - June 2, 2002 (that's tomorrow folks!). From our little poll that we put up last week, it looks like there are about 500 or so Megatokyo readers who are going to A-kon, so here's the place to find the latest information on who what where and when.

First thing. If i can manage to bring a couple of tubes onto the plane without getting arrested for being a terrorist, I'll have a bunch of Capture the Bear posters available for sale at the USAnime booth in the dealers room (same guys who sold MT T-shirts at Anime Central). These full color posters are 18 x 24, and cost $13.99. Don't worry about trying to get one if you arent at the con - the majority of these posters will be available to order online starting next week.

Also of note, if you remember last year tsubasa and i were working with a japanese group called Device High - Tsubasa was working with them to produce a few Megatokyo tracks for the CDrom project we were working on. Well, the CDrom project never happened, but the music did. ^_^ Their newest disk "The Device In Love(Koi suru Device)" has two Megatokyo related songs on it. Hoteiya, a los vegas based Anime specialty store, has a bunch of these disks in stock and will have them available for purchase at their booth in the dealers room at A-kon. It's a very good CD - i look forward to the possibility of doing work with them in the future.

Ok, enough of that, on to the schedule:

- Friday, May 31, 2002 -

I don't think there is anything specific planned for Largo and myself for friday - i'm flying into Dallas that morning, so i think the schedule is fairly loose. My plan is to spend most of the day at the Megatokyo table in the Komic Market area - I'll actually have net access at my table, so i should be able to update this page as things come up during the con. As always, drop by the table to say hi and whatnot. Sketches are free, don't be afraid to ask me to draw something.

- Saturday, June 01, 2002 -

Megatokyo Discussion Panel - 1:00 to 3:00 pm (Enterprise 3 & 4) This is the main Megatokyo panel and event at the con. Maybe this time someone will listen to us and get us a big enough room to fit everyone. (ahem) I've been assured that this room is big enough to accommodate everyone, so hopefully no one will be stranded in the hall. If for some reason the room ISN'T big enough, i will give a second panel if necessary.

- Sunday, June 02, 2002 -

Autograph Session - 2:00 (Autograph Area) ugh. this is Largo and I get to ruin program books and other pieces of paper and cloth by scribbling on them with sharpie pens.

There, that should do it. Basically, i plan to hang out at the Artists Alley table for a good part of the con. I will warn you, however - i'm not prepared for this con at all. Thinks have been too busy.

Finally, one last note about the Megatokyo schedule for the comic itself. Unfortunately, since i had to work last night, and i leave for dallas friday morning, i need to face facts and realize that i will not be getting a regular comic done for friday. I'll put together a nice Dead Piro Art Day - i know, disappointing, irritating, etc etc etc - i do what i can do, which isn't always good enough. I wont make excuses. I knew this week was going to be a hard one to make it thru. :(

< Dom >

That's not Katia, that's my g--

"Cabbages and kings"

Thursday - June 6, 2002

[Dom] - 23:00:00 - [link here]

My roommate mentioned in passing that he'd picked up a game called "Lost Kingdoms" or something last week. I didn't take real note of it until this week, when I decided to dust off my GameCube (still resting after long sessions of Soccer Slam) and fire up whatever was in there, be it Soccer Slam or Monkey Ball.

I was greeted with this odd little RPG screen, and interested, I dug the manual out of the couch (my roommate, like me, isn't known for his tidiness) and started playing. What I ended up playing was a very bite-size action RPG where you play as a princess, who, instead of ancient magic powers or mysterious bloodlines, has a deck of cards that summons things.

Simple? Yes. Fun? Hell yeah. I spent the next couple hours running around, having good memories of a little-known Dreamcast game named Culdcept II, an odd cross of CCG mechanics and Monopoly that I sunk a good long time into.

There's just something fun about having a limited number of uses on, well, everything, as well as only having access to a few at a time. Final Fantasy VIII's card system was... interesting for about the first two times I hit Draw, but after that I threw away the game. Lost Kingdoms I'm having much more fun with--though I know that it will be all too short, since it's an action RPG, and those things always spend more time on the engine than--well, everything else.

The other reason I like the game is extremely petty, but hey, whatever works. See, the heroine looks rather like my girlfriend, so I want to see if I can get her to cosplay the character. It's easy enough, and is one of the few heroines who doesn't show more cleavage than can possibly be natural.

It's just too bad that the music is the absolute worst I've heard in years. I mean, I haven't heard anything like this since the Master System/Nintendo days, and even then, the Mario themes still managed to be better-sounding than the tinny, half-muted pieces of crap coming from my speakers.

But oh well. The game's fun, it's a reason for me to pick up my GameCube again--though I still haven't gotten Pikmin--and will tide me over until Way of the Samurai and, of course, Neverwinter Nights. If only I could find my copy of Shining Force III scenario II... this would all be irrelevant, but as I said, oh well. I have a fun new toy to play with until the next toy comes along, and when it comes down to it, isn't that what gaming's all about?

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